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Unfortunately grouping objects together, while one of the grouped objects should rotate independently, did not work for me. The object which should rotate did not move together with the group. I tried to play with "Moveable" and other settings, but nothing really worked.
I solved the issue as follows:
I wanted to make a tank with a freely rotating cannon. What I did was, I put both objects, as usual, in a group together. Obsiously made sure that nothing is set to moveable. Then I put a "Tag" on the location where the turret should be located at. The Tag has an "SST" (Scene Space Transformation) output. I took that and wired it into a microchip which is attached to the cannon. This microchip has the rotation logic only for the cannon.
I added a "Follower" chip and on the third tab, there is an input called "Target Position". So I took the SST from the Tag, wired it into a "Splitter", and then wired the position output into the "Target Position" of the "Follower" chip. The "Follower" chip is configured with 100% strength and dampening. Speed is set to 50 m/s but this depends on the game. May be set faster if needed.
As a result, the cannon follows the tag position exactly, but is still able to rotate freely.
I hope this helps anyone who struggles with the same issue.
PS: Teleporters would be better for the job, but unfortunately do not have a position input.