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Yeah, good advice thanks. That's basically the exact approach I'm using at the moment. The movement stuff seems ok and I'm just about familiar enough with basic vector calculations to get through that bit.
The part I'm struggling with is how to allocate and organise the map tile logic once I do have more than one tile on the map. I mean, if for example the map was going to be 10 x 10 tiles in size, with software that would be easy to handle with an array but I'm not sure how to translate that idea to Dreams.