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A little while back on my stream, I spoke about how to loop within a timeline using a keyframe. So you could use that method to loop a particular part until you turn off that keyframe and it'll continue running to the end. https://www.twitch.tv/videos/428728607
As for making sure they don't interfere, you could trigger the walking timeline's reset if they stop holding the button but are still moving in a direction (running). To get a pulse when a signal changes to positive to 0, wire it into a signal manipulator. Change it to "custom remapper" and set the edge mode to "pulse at off." More info from my stream on this: https://www.twitch.tv/videos/431465783