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Adjusting the sculpt detail was a no go. I think I'm just going to have to rethink my setup. For one, I believe the issue is compounded greatly from the character trying to move while also trying to orient (rotate) to the planet center. If I decouple these mechanics onto separate, invisible rotator and mover objects and use a teleporter, I think I'll be set. This way, the mover object can wobble all it wants when it hits an obstacle and the player won't see it.