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'@CLOUD has it right. The easiest way of having multiple separate states where only one can be active at a time is to use a selector. It has multiple output channels (A, B, C...) which send "on" while that channel is active. They also have inputs to tell it to go to the next or previous channel (A to B) or wrap around if necessary (B to A). So this might fit your needs well.
Alternatively, if you're using the puppet's built-in camera, you can fiddle with the settings in its controller sensor and use a camera pointer. The camera pointer will tell puppet cameras to point in a particular direction (such as "down"). And you can set the distance from the puppet in the controller sensor. And use a keyframe to change that distance using a keyframe.