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A forum post by OgTheEnigma

1. From my understanding, destroying logic is more efficient than turning it off, because it frees up that memory and gives you more thermometer to work with later in the scene. Obviously, emitted objects are the main candidate to be destroyed, however there may be logic in the level which you won't need again, such as a main menu. Basically, turn something off if you might need it later, destroy it if you definitely don't.

JimmyJules has a good video regarding destroyers, in respect to the thermometer: https://youtu.be/hFU9Uz1EAkc

2. Trigger zones are more thermo and performance heavy than tags, so an optimum design would use 1 trigger zone for 5 objects, in your example.

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