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It's not a case of the number of movable objects; there's no limit to that as far as I'm aware. And through testing, if you have 204 or more movable objects that don't have a lot going on, they don't fall through anything.
But if you have a whole ton of physics going on at once (eg if they're flying around the place) it's harder for the engine to make those calculations, and so physics will start acting weird and collisions will start missing. Most physics engines have problems with more complex simulations that involve more objects, that's sort of expected.