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A forum post by CLOUD1985

Andy's suggestion seems like it would work very well.

If you have trouble you could try build a custom double jump using the "in air" output Andy mentioned and a force applier.

Wire the button you want along with "in air" into an and gate. The output of this and gate goes to another and gate with the output of a counter. It should also be used to reset the counter so that double jump can only be used once per jump.

The counter can be set to 1 max and current counts. The counter is incremented via the "on ground" output from the puppet interface (counter goes high when the puppet lands).

The output of the second and gate goes to the force applier. You can specify a push force from underneath the puppet and use labels so the force only applies to the puppet.

You could add a custom pose or flip etc... with a keyframe.

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