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A forum post by thebiv

Just to riff off of what Andymation said.

Wire all of your "inputs" into an "AND" gate and into the "+1" of a counter.
Wire "counter full" into a not gate. Wire the Not gate into the other side of the AND gates.
Wire the "Animation complete" of all your animations into a node and wire that into the counter reset.

Now only one animation can play at once.

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