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I've messed around some more to figure out what's going on - the axis are staying fixed to the world even with local space turned on. I've tried all three axis and get the same result.
In the case of X pointing straight ahead, initially the pitch rotates about the Z axis and the split 3 value from X starts at 1 and changes between -1 and 1, as well as the split B value from Y which starts from 0. If you rotate the heading by 90 degrees, the split B value from X starts at -1 and changes between -1 and 1, as well as the split 3 value from Y which starts at 0.
Basically, none of the axis follow the plane, so the outputs change depending on which direction the aircraft is facing.