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A forum post by stobak

So after doing some tinkering, turns out I was overcomplicating this quite a bit. Simply running a wire from the output of my wireless receiver and into the "movable" switch of the object seemed to give me the desired results.

I also did some more tests messing with the "ignore gravity" switch, and so far I can confirm that once that switch is turned off during gameplay it cannot be turned back on. Even if it appears to turn back on, gravity will still exert influence on the object. I'm not really sure if this is a bug, but just thought I'd call it out.

Thanks for the assistance @AndymationB

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