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A forum post by Supposer

"Collidable" means things can collide with it. "Movable" means it moves physically--for example in response to collisions. Collision reactions are all part of the physics simulation, so I don't think there is any way of divorcing the two.

So I'd recommend just turning on "movable," and adding a separate actually-collidable object such as a cylinder so it will stop hitting things. But if the ground is flat (which I'm guessing might be the case) then the flat bottom of the cylinder will just coast along it (if you give it low friction maybe), and shouldn't ever bounce funny and become angled. Hope this helps.

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