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What CLOUD1985 said is correct. Scope into the puppet, add your keyframe, and select the pelvis and the heels of the feet (The feet don't scale with the puppet for some reason). Then scale the puppet and move it up or down so the feet are back on the base. Optionally, you may want to keyframe the puppet's movement speed to account for the smaller/larger stride. Additionally, wiring your transition button (square) into jump gives you a nice little transition animation for free.