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Hi,
You're right! All speeds and distances (well o.k. there are a few exceptions...) get multiplied by the scale of the gadget. Probably you have at some point scaled down the Model that the gadget is on or the microchip, or even perhaps the group the follower is in.
The reason this is done is because we wanted objects that the community share to be generally useful when used at different scales. You can see that if you had made a sword and were using a trigger zone to detect the attack range you'd want the trigger zone to automatically scale down when the sword becomes smaller. Because distances become smaller also speeds like those on the movers become smaller to match the distances.
The number you see on the slider is the correct scaled speed so you can fiddle your input number to make this match the speed you want. If this fiddling of numbers makes you uncomfortable ( or the scale of your object is going to change!) you can workaround around the issue by adding a key to the same place as the follower and splitting the scene transform to get the scale value. You can then multiply the follower speed input by the scale value, using a calculator, before you wire into follower.
Hope that helps
Matt