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A forum post by cgCody

Once you save a selection as a separate object, it is removed from the scene and replaced with a reference to that new object. This is done to streamline the loading and editing of assets. It allows you to have reusable assets in many different scenes that can be updated from one source.

I haven't tried this, but maybe, just like with duplicating, if you tweak the object in the original scene, it'll be considered unique and break the reference. Maybe try it on a test scene first.

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