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A forum post by AndymationB

OK, I owe a significant Mea Culpa here. The truth is, I always use counters for these kinds of state changes, and then yesterday I was perusing some advanced logic made by people who have actually studied this kind of stuff, and it appeared as though they were using switches instead. Clearly my interpretation was completely wrong. And, rather than testing this myself, I just assumed that I was misusing counters, and that switches were the correct way. Ugh! Lessons learned.

I have a bit of a grudge against selectors, because I once spent like two hours trying to figure out why one was ruining my whole scene (turns out I had cloned one while it wasn't in state A, and from then on the clone started the scene in the other state, which was making everything behave unexpectedly).

So in this instance, I would use a full counter, and wire the impact sensor into the minus input of the counter. (Because selectors can eat it!)

@Supposer I did not receive a PSN message. I probably don't have it set up right, because I never use them. But you, or anyone else here, can email me at andymationb@gmail and I'll be happy to talk about all things dreams until the cows come home.

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