Report this content
We want the Dreams coMmunity to be a safe, diverse and tolerant place for everyone, no matter their age, gender, race, sexual orientation or otherwise. If you believe this content to contradict these principles, you can file a report for our coMmunity teams to investigate.
Note that misuse of the reporting tool will not be tolerated.Item being reported:
Put a microchip on the object.
Inside the microchip you can place an impact sensor, a switch, and a timeline.
Wire the "bumps" output on the impact sensor into the left side of the switch. Make sure the switch is on by default. Wire the switch output into the power on the timeline.
In the timeline, place 2 keyframes. 1 on each end. The first should be the object at minimum size. The second should be the object at maximum size. You'll need to set a blend by pressing X over the gap between them. I would suggest a linear blend. Adjust the length of the timeline depending on how long you expect it's needed. Make sure you pull the end of the timeline back against the last keyframe so no gap exists after it.
Then, theoretically, the object will grow until a bump shuts the timeline off. As long as the timeline is on "sustain" (which is the default), it should keep it's size. Of course if it's bumped again, the timeline will turn back on. If you don't want that, you can also wire the output of the switch into the power on the impact sensor, so it will turn itself off.
I haven't tested this though. Some fine tuning may be necessary. You may find you get better results with a tag and trigger zone setup rather than the impact sensor, depending on the scene setup.
EDIT: Make sure you tweak the keyframes to "Keep settings", otherwise the object will revert in size when you power the timeline off.