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Something that is *not* movable will not move relative to the scope it is in. So if that object is just in the scene, it won't move relative to the whole scene. If that object is inside a group, it won't move relative to the group--though if the group moves, that object will move with it.
So you want the things *inside* the group to be *not* movable, so they stay put relative to however the group moves. Then you want the *group* to be movable so it can fall, bounce off of things, etc.
Hope this helps ^^