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A forum post by TAPgiles

Unless you can actually tell there are problems I wouldn't worry about this too much.

Thermo is the only thing that will block you from saving. Thermo is how much memory is being used, so there's a hard cap on that so that the scene can run at all. Limit warnings are just letting you know that the engine is skipping some things in the scene so that it can still run okay. And the snail lets you know there have been some frame drops. But if you can't notice those things while playing, then that's fine.

I'm guessing you won't be seeing a ton of trees at once, and can't see that far ahead. So perhaps you could turn down the fog distance to fade out trees that are further away, and also let the engine know it can ignore stuff that's that far away.

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