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Yeah the ragdoll not matching the puppet's pose is a downside. One (untested) idea might be to put a tag on each of the puppet's limbs and teleporters on the ragdoll's limbs set to match orientation only.
As for the puppet issue being a bug, it could be. Wouldn't hurt to report it and see. Though I have a feeling it might be the case that the puppet's collision envelope has unique, built-in properties that override the collision settings on the sculpts. In general, the puppets seem to have a lot of hard coded features that give you issues if you're doing anything non-standard. :)
EDIT: According to Mm, this is a future planned feature, and a separate ragdoll is the only reliable way to go until then: https://feedback.indreams.me/forums/917434-dreams-how-do-i/suggestions/36376597-is-there-anyway-to-make-a-puppet-ragdoll