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Actually I don't have physics on. Use custom gravity (Mover) and Raycast to detect collision. And it's pixel art.
I just got some issues with the falling logic. I turn it off when the player is climbing. I will experiment a bit more. I will post any issues here. Or if I get this to work.
I don't see that many games out there using 2D pixel art with ladder climbing, so this may be useful for other people.