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Well it is just a better version of the Dreams counter kind of. But the benefits are that you can run your logic from it faster then you could a standard counter.
So in terms of game logic. Imagine you had a game that plays on a 2D grid. What if you wanted to check all the tiles around you. To do that your gonna have to run lots of logic and repeat in a loop until it’s done. You would use some kind of detector block that has lasers or trigger zones. The faster you can run that logic, and move the dector block around the grid...the faster your game "thing" can happen.
So a good example of that could be the game poyu poyu. In that the poyu beans squish’s into each other when they share the same color. If you have a group of nine then they turn into a big blob.
To do that you would go over each tile in the grid and check the surrounding tiles. If any matches then you update what the current tile looks like. Is it a corner, edge, middle bit and so on. If this operation is slow, you will see weird artifacts in your game where the board hasnt updated quick enough.
So with my counter you could easily use it to tick along those expensive logic checks at the fastest rate Dreams allow. If we were to use some of the built in widgets, they rely on pulses. Pulses only operate every other frame... so you can see already you have doubled the time it would take your logic to perform this "thing"! Simply because you are spending half of the time waiting for pulses to go from off to on!
The chip isnt a magic wand or anything, I am making it sound super human! In reality its just a counter but its designed as a building block for doing counter-ie-stuff-better!