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What I would do is program cooldowns/recoveries, so as part of a punching animation playing, no only do you have to be pressing triangle, you also have to not be kicking or using the other punch. A way to do this would be putting a tag labeled busy or something similar on the timeline that plays the punching animation. Have it so that for any kick or punch, the button must be pressed and the busy tag must not be detected. This is what I was able to find out with my limited knowledge.