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A forum post by EternalDarknessz

basically the puppet moves forward fine but when moving forward and turning it changes its default run animation into a weird stiff wide legs open sorta run instead of keeping the default run animation and not allowing the turning part to modify the run animation. for example in other games where if you run and turn all that happens is the run animation plays still and the turning part doesnt affect the running animation you just turn while the run animation plays, but in Dreams running and turning either with default puppet logic or not makes some kind of weird running turning animation that looks weird. the solution to this would be to use a custom run animation so turning cant affect it but im terrible at making good custom run animations.

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