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The detected output is a "player info" fat wire. You should be able to hover over each value in that splitter and it'll give you an idea of what they mean.
Generally though, you can just use the wire without splitting it. The "default" (non-splitter) value will be a 1 (on) while the targets are detected within the zone, or 0 (off) while the targets are not detected. If you have "falloff" then that value will be closer to 0 while the target is nearer the outside of the falloff area, and closer to 1 while the target is nearer the inside of the falloff area--and then 1 while in the "core" non-falloff part of the zone.
A little tricky to explain, but feel free to ask more questions.