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Ah I see. Interesting.
You could try using 2 look-at rotators, one targetting a tag in the group (which will rotate to always be "above" the base cube). And neither on "upright" mode.
Or you could use two stages with bolts: one for left/right, one for up/down, and none for tilting. Then you can just use one look-at rotator on the final cube and it'll only be allowed to rotate in the axes you've set up with the bolts.