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A forum post by Agarwel

Im afraid your solution is probably the "best" in term of thermo/results ratio.
There are for sure other ways how to do pathfinding (and they can be different for every game you make), but as soon as you are moving from "follow emited waypoints" to the "actually search for the path in the enviromnent" (AI that is able to solve mazes if fast way) you will eat thermo really really fast.

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