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If you have a camera rig set up, it will depend on how that's been done; you (or its creator) would probably be the best people to figure that out.
If you're using the default built-in camera, one way is to use a camera pointer behind the character. The will lock the camera to that angle, but it will also snap the camera to the correct height. You can power that on for a brief time so it catches up, then turn it off.