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A forum post by Jeebus__Price

Just wanted to give an update on my workaround in case it is helpful to anyone else.

I used a selector to determine which animation would play (because the port stays active even after the signal goes off). I switched my animations to “Sustain” and powered them through the selector. That makes the animations start and stop playing at the right time.

Last (and most important!): I Have a gadget that provides a signal to the selector’s Active Port input to tell it which animation to play. I took that very same gadget and wired directly into each timeline’s Restart inputs. Doing this makes the timeline always play from the beginning. Plus, it has an added bonus of allowing the same animation play twice in a row (if needed). My old method would not allow this.

Thanks Xenareee for the help! You sent me in the right direction.

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