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Thanks for the help! This at least gives me a few things to try. I had all of animations set to “play once”. In this mode it seems there is no way to stop the animation once it starts... I’ll try working with them in “play while powered” mode and see if I can work something out.
Mm if you are reading this, I suggest adding a “cancel timeline” input to the timeline gadget that only works in “play once” mode. It would make complex animations such as combat a lot easier.