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I think that would work if I only had one combo. I was planning on going pretty in depth with it... A lot of mix up in attacks means a lot of different reactions to them.
I still need to know how to cancel a timeline anyway. I was also going to add counter attacks (like in Assassins Creed for example). For those I would need to cancel an enemy attack that gets countered and a different animation.
For both of these features I need to be able to cancel the previous animation.