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A forum post by TAPgiles

Put all your "in the air" logic with that combo into a chip. Put all your "not in the air" logic into another chip.

Add a puppet interface (gadgets > gameplay gear). Use the "on ground" output to power the "not in the air" chip. Wire "on ground" through a NOT gate so the gate sends a signal when you're NOT on the ground, and use that to power the "in the air" chip.

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