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I don't fully understand what you are having trouble with.
I would advise though that "max emitted" & "max emitted at once" don't work the same way just incase you have set them set up with identical values.
"max emitted" controls how many objects the emitter can emit in total during the course of the level/scene. Once the emitter has reached this value of objects emitted, it will not emit any more.
"max emitted at once" controls how many of the emitted objects can exist in the scene at the same time.
Could this be your issue?