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I'm guessing you're blocking imps in a timeline or something which means only while you're playing the timeline in that part of the timeline it's blocking imps. But when it gets to the end and triggers the doorway or whatever it's not over that part in the timeline any more so it's not blocking imps.
If you have a global settings gadget not in the timeline and turn off "allow imps" in there it won't matter what the timeline is doing at all.