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Can you feed the hit position from the scope to a follower. I can't remember exactly how, but I made something similar for a bouncing ball before to display a target to show where the ball would land.
A follower set to max speed should work.
You could also feed the position & orientation from the scope to an emitter to emit the target text.
The text can be added at the centre of an invisible dummy cube sculpt. Group the text & sculpt & emit it using the scope hit data.
The sculpt should emit with its centre at the scope hit position & since the text is at the sculpt centre, the text should appear to emit wherever the scope hits.
Think this gives a flicker effect for a moving scope though due to the required constant emiting of the target.