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It's not best-practice, but one way to help deal with the limitation would be to build assets directly into a scene, rather than having them be separate elements that you then import. You could then get those elements into a new Scene by remixing, or by exporting them from their original Scene as a new Element.
Depending how the new deletion ability works, it might be possible to export an Element online, import it into a new Scene, then delete the separate Element instance. But we'll have to wait and see for that.
In any case, I get the feeling that "library Elements" and "template Scenes" are going to become the norm. More bang for your buck, even if it doesn't help with the file size limitations.