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Hello! In my post above I mentioned that I was thinking about recording the song and importing it as an audio file but this has some big problems
- Quality Loss through importing
- Importing is limited to 30 seconds, makes doing this very inefficient and resource heavy with longer songs
My performance issues relate to using reverbs and delays which would be fixed by converting the performance to an audio file. This is also how it is fixed in official DAWs. If you could convert it in game it would eliminate the quality loss and make it more accessible to more people. It would also make it so you can have your song in one audio file instead of multiple.
This also allows in-game sample creation which is huge and it allows songs to be way bigger and more complex!