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The best approach is to build things out of elements. Like any logic contraption be in its own element. That way you can test them independently and make sure they work. I also test each part throughly and think of how I can break it instead of just making it work. Once the element is done stamp it and then test it in the scene. Then just make sure you do hundreds of play through. Each play gives you a way to check if things are still working like you need to.