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A forum post by Lucid_Stew

I very much disliked the ad-hoc approach to booth rules.

I think the combination of a booth volume and a booth form only tripped people up, as it led to the con puppet literally tripping while trying to enter half the booths due to people placing things on top of the base slab, apparently thinking the base slab would be even with the ground.  There was also the case of Nephendril's booth ending up in the ground for a time due to a similar misunderstanding.

I'd also like to see more thermo dedicated to the booths and less to the con set.  We were limited to 10% gameplay and graphics.  Most halls had 6 booths, with none having more than 7. 30-40% thermo is a lot of resources for what amounted mainly to an entrance and exit portal.

Not sure if this can happen next year, but DreamsCom desperately needs to be a multiplayer experience.

There should be con midway games where you can win tickets/coins that you can award to booths through some sort of premade ticket/coins collecting gadget. Something to make the con as a whole more interactive.

Outside of the DreamsCom dream, someone on Twitter was asking about where the expert panels were.  I think a series of Twitch panels by Mm on various disciplines would be a great addition to DreamsCom's presentation as a whole.  I realize that DreamsCom is supposed to be about the community, but the community having the opportunity to learn fits the theme.

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