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A forum post by schreppybroepke

I had a lot of fun with the visual design and, like last year, found the thermo limits to be a fun challenge: I liked having to optimise my design to fit in everything I wanted — but then maybe I‘m just weird that way 😉

The one thing I struggled with was tweaking the sound settings: Since the camera on the platforming puppet is pulled back so far, yet sound effects cannot go beyond the area of the booth, I am not sure how effective my sound design will be under actual DreamsCom conditions (probably not nearly loud enough?!). I would have loved some more detailed pointers on sound design from Mm.

@Lucid_Stew: Hm, but submissions were done via InDreams-URL, and that shouldn’t change after an update, so why would there be a need to re-submit? Or am I missing something here?

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