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A forum post by se24vad

I could imagine the dualshock could work like the motioncontroller. pushing it towards the camera brings the imp closer to the sculpt and draging the controller back to yourself (away from the camera) backs the imp out. this would quite natively control the all axis (x,y and z [depth]) of the imp inside a scene.

I also find it hard to tell where the bounding box of the shape, that the imp is holding, really is inside the scene; until I stamp it in. There are now visual clues like shadows or something. I have no reference to see if I'm to far into the sculpt or still not eneough.

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