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A forum post by jon-blue-eyes

Well I am trying to create my own input logic in a chip. So I want to execute some updates continuously when an input signal is on.

(By input I mean chip input, not gamepad input)

When I debug a simple version of this, e.g. if button pressed, and wire it into a counter... then the counter only updates when the signal changes. So in this example holding the button does not trigger pulses.

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