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A forum post by skillphiliac

Right, the whole thing is looking real nice, forgot to say. Simple idea with a great result, reactive "particle" effects add so much cohesion to games and really to the gameplay as well. I played around for a bit and uploaded a remix of it (called "two emitters"), it's a simple way of making it look even more believable. If you put like 5 emitters all offset by 2 or 3 degrees, make the smoke smaller and fix the wires (copying the logic will put the world space location into the power node of the cloned emitter), you'll have a nice geometry-enveloping dust/smoke cloud, which looks especially cool in corners and on crests where you'd expect the clouds to come together or split apart.

Can't wait to see what you're doing for the trees, because they have to shake at some point!

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