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I’m not sure, but when I started out I first went into sculpting a character thinking that I could “rig” it later to be a puppet. Based on the way I do characters now, I hate to say it, but there might not be a good/easy way to build the components for a puppet inside your sculpture. The puppets are just so complex that each part needs to be clearly defined. And if you’re like me, when I was new, I built a character sculpture all in ONE sculpt. I think this is the biggest obstacle. In all the working puppets I’ve seen, each part (legs, arms, hands) are iNDIVIDUAL sculpts.
That said, maybe there is still a way it can be done, especially if you worked really hard on a great sculpt. I just thought I’d share my experience though... cross my fingers for ya!