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Trying the timeline idea. I tried a whole bunch of other stuff first and just couldn't get the behavior I need. I'm trying to make Kororinpa: Marble Mania style game. You rotate the world using the angle of the controller. It requires the world to respond to the controllers position with no noticeable delay. Or the gameplay will suffer greatly. I camera stays at a fixed distance and orientation from the marble as it follows it and controls are from the camera point of view. I can't tell while playing the game however if the world on an axis that it rotates around or if the axis is the marble. If it were from the point of the marble as it travels then I would imagine some trickery would be needed to keep it from walking out of its original position. For no matter how much tilting you do in the game from whatever position in the scene the level does seem to remain in place. But as you are playing it does feel like the tilting is centered around the marble. This could be due to the perspective. But I am also unable to even pull the world away from the marble fast enough to be able to bounce it without the aid of ledge or ramp. Im my version it is super easy to do that and I don't want it. My version of the game will be different and unique but I have to get the core idea down first.