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I think I'm getting pretty close to figuring out my Kororinpa: Marble Mania like world tilt logic. I split the DS4 tilt controls again into positive and negative. I'm running each into their own signal manipulator and then into its own time line. One path is for tilting in the positive degrees of the axis which is counter clockwise and the other for tilting in the negative degrees of the axis. The timelines each have the associated frames. Both timelines can't have power at the same time so I still need to figure out how I want that to work. Each frame is set to permanent while it has power. Each is blended linearly. No way to blend frames from to separate time lines but hopefully I won't need to. So far aside from glitches where there is overlap because I still need to work that logic out it does track the DS4 tilt 1:1 with just a little bit of lag. Nothing horrendous. Oh yeah from @NeonTheCoder cars 2 video I was given enough of a hint on the signal manipulator to figure it out a bit with tons of trial and error. The tilt sensor tracks -3.15 to +3.15. That was the highest or lowest range I could map and it takes a steady hand and patience to eek out those last couple of points. It sucked because Neon was about to go more in depth on the signal manipulator when he decided it was too advanced and to save it for another time lol. At least I got enough to brute force enough of an understanding to get something useful out of it. I don't think what I am doing would be possible without it.