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A forum post by presssquaretoeat

Hi Biv

Thanks for the idea. I did have a crack myself and had some success with a lot less logic. Less is definitely better when it comes to keeping track of things :-) I think having multiple timelines with keyframes affecting the same objects might be your problem but I didn't work it out for sure.

My approach was to use a single timeline and then play it backwards and forwards with just one Signal Manipulator:

First I made a Counter that would store the detected/not detected state of the trigger zone.

-Counter plus when Detected triggered
-Counter minus when Not ( Detected triggered )

Output the Counter Full signal to a Signal Remapper

Set the Remapper mode on the SM gadget to Smoothing Only and the Rise and Fall values to 3s and 1s.

Output the signal from the SM to the Playhead Position of the timeline

Now when your Trigger zone is detected it will send a signal from 0 to 1 over 3 seconds and set your door animation to that point in its cycle. Leave the zone and the Signal Remapper will go from 1 to 0 over 1 second closing them quickly.

I added some extra logic to pause the animation once the doors were fully open ( using the Freeze Output setting on the SM set to a timer ). Search the dreamiverse for 'Door For thebiv'.

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