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A forum post by thebiv

Update....Well it seems I have an unnecessary toggle after the "or" gate, so that's part of the issue. It's also been recommended to me to change the two signals to "pulse" before entering the gate.


But a second question cropped up. I'm using a keyframe/counter combo to trigger a toggle to turn a keyframe off and on at the end. This is so the door will stay open after the animation is complete.

If anyone has a better way to do that, I'd really be interested in that as well.

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