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A forum post by Supposer

Sounds like you want to be able to store a number that you can increase or decrease, correct? There are many ways of doing this that all depend on the situation. One way is to use variables, but there are many others. I'll give the one I'm guessing is what would be most useful for you.

If I remember correctly, such a "buff" added to an attack value would be an on-or-off thing; "I am currently buffed so my attack has +5" or "I am currently not buffed so my attack does have anything added." If that's the case here, you can have your slider for the base attack value, then have another slider for the value to add. Plug them both into an "add" calculator to get the result of them being added together. Then power that buff slider when you want that value to be the higher one, and unpower it when you want the value to be the base number.

If this doesn't help, with more info I could perhaps give better more specific advice.

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