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A forum post by TAPgiles

Alternatively, there is a HSL chip someone made which spits out a "colour" fat wire which you could then plug into the tint colour. It's a little thermo-heavy though, so you may want to do some smart logic about producing that fat-wire value, freezing it with a signal manipulator, and then destroying the HSL chip to save space at runtime. Or just save out the resulting RGB values in persistent variables for use in the actual scenes. Up to you.

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